Why, Let Me Get That For You (CR 6)


 

A locked chest is in the middle of the room, with the key in the lock.

Type: magical; Perception DC 30; Disable Device DC 30

Trigger proximity; Reset none

Effect

Searching the chest for traps causes the key to turn, setting off a mechanical trap. If the key if removed, the mechanical trap is only set off if the chest is opened without the mechanical trap being disarmed. Mechanical Trap (Perception DC 25; Disable Device DC 25; Trigger touch; Reset none; Opening the chest causes it to explode, destroying the chest and its contents as well as delivering 6d6 fire damage to all within a 30′ radius, DC 25 Reflex Save reduces this damage by half)

Telekinesis

Categories: CR6, Pathfinder | Tags: | Leave a comment

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