Searing Runes (CR 6)


Several glowing runes are on the floor; it would be difficult to pass without stepping on one.

Type: magical; Perception DC 30; Disable Device DC 30

Trigger location; Reset none


If a target moves across the room, it must make a DC 24 Acrobatics check to not step on a rune. Once a rune is stepped on, or covered, everyone feels horrible pain. Searing Runes (DC 24 Fortitude Save or target suffers wracking pains that cause a -4 penalty on attack rolls, skill checks and ability checks. This effect ends 1 hour after target moves more than 60′ away from runes); multiple targets (all targets within 60′)

Symbol of Pain

Categories: CR6, Pathfinder | Tags: | Leave a comment

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