If the Stones Could Talk (CR 7)


 

This stone room was once used as a communal latrine.

Type: magical; Perception DC 31; Disable Device DC 31

Trigger proximity; Reset none

Effect

The stones begin to talk and tell stories of what they’ve seen. Talking Stones (DC 24 Will Save or target takes 1d2+1 wisdom damage from the stories the stones tell); multiple targets (all targets in room)

Stone Tell

Categories: CR7, Pathfinder | Tags: | Leave a comment

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