Stability (CR 1)


 

A dirty fountain spews water into a basin.

Type: magical; Perception DC 25; Disable Device DC 25

Trigger proximity; Reset none

Effect

When an opponent is reduced to less than 0 hit points, he stabilizes immediately. A DC 15 Heal check is required to notice that the target is not dead. Later on, these opponents may be healed and come back to fight again.

Stabilize

Categories: CR1, Pathfinder | Tags: | Leave a comment

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