Stability (CR 1)


A dirty fountain spews water into a basin.

Type: magical; Perception DC 25; Disable Device DC 25

Trigger proximity; Reset none


When an opponent is reduced to less than 0 hit points, he stabilizes immediately. A DC 15 Heal check is required to notice that the target is not dead. Later on, these opponents may be healed and come back to fight again.


Categories: CR1, Pathfinder | Tags: | Leave a comment

Post navigation

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Blog at

%d bloggers like this: