Spiky Grass (CR 4)


It’s a short drop to the grassy mound below.

Type: magical; Perception DC 28; Disable Device DC 28

Trigger touch; Reset none


WHen the target lands, the grass becomes very sharp. Spiky Grass (1d4 damage per 5 feet of movement, plus every time damage is inflicted, target must make a DC 19 Reflex Save or have it’s speed halved until target receives cure spell or someone succeeds on a DC 19 Heal check. The heal check takes 10 minutes)

Spike Growth

Categories: CR4, Pathfinder | Tags: | Leave a comment

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