Club Entrance (CR 2)


 

The door seems to lead to the cellar.

Type: magical; Perception DC 26; Disable Device DC 26

Trigger touch; Reset none

Effect

If the door is opened, a club swings down. The club get magically enchanted when the trap is activated. Club (+2 melee for 1d8+1 damage, the club is +1 for purposes of bypassing special defenses)

Shillelagh

Categories: CR2, Pathfinder | Tags: | Leave a comment

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