Here is another installment of exTRAPaganza, our Thursday over-the-top trap series.
Everything in this dungeon is protected from chaos. Every creature and object gets a +4 deflection bonus to AC and a +4 resistance bonus to saves vs. effect/attacks from chaotic creatures, as well as being granted SR 25 and immunity from possession and mental influence. Also, a successful melee attack from a chaotic being slows (as per the slow spell) the attacker for 5 rounds, unless the attacker makes a DC 27 Will save. This applies to attacks from characters whose alignment has “chaotic” in it.