Sending Door (CR 6)


This small, but sturdy door is tucked away in a hard to see corner.

Type: magical; Perception DC 30; Disable Device DC 30

Trigger proximity; Reset none


The door radiates strong magic, but is not otherwise trapped. If the magic is dispelled (CL 9) or bypassed, when the door opens, spellcasters see and hear a short message in their head. “Greetings. I see that the obvious signs of stay out were ignored. Well, good luck”. For the next hour, whenever a target tried to cast a spell, a babbling message arrives. This causes the caster to have to make a DC 19 Concentration check or lose the spell. A DC 21 Will Save negates the messaging effect.


Categories: CR3, Pathfinder | Tags: | Leave a comment

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