Fun Mirrors (CR 3)


A set of mirrors has been placed at the end of the hall.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger proximity; Reset none


The target’s reflection is distorted and frightens the target. Mirror (DC 18 Will Save or targets less than 6HD become frightened for 3 rounds. A successful save causes target to become shaken for 1 round); multiple targets (all targets within 30′ of mirrors)


Categories: CR3, Pathfinder | Tags: | Leave a comment

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