Repulsing Skeleton (CR 7)


The door slams closed behind you, as flames start to pour into the room.

Type: magical; Perception DC 31; Disable Device DC 31

Trigger proximity; Reset none


A skeleton stands by the door. As soon as the door slams shut, the target is repulsed from the skeleton, and flames shoot from the floor. Repulsing Skeleton (DC 18 Will Save or target cannot approach within 10′ of skeleton, effectively barring the exit. While in room, target takes 2d6 fire damage every round. The repulsion effect lasts for 11 rounds)


Categories: CR7, Pathfinder | Tags: | Leave a comment

Post navigation

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Blog at

%d bloggers like this: