Still Missile (CR 3)


A large statue of a wizard, one arm outstretched is in the center of the room.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger proximity; Reset none


When the targets get within 30′, they are paralyzed. (DC 13 Fortitude Save). Then, one oversize magic missile per party member is fired from the statue. Anyone paralyzed or not moving does not get hit. The missiles will circle the room for 1d4+4 rounds, hitting anyone that moves. Each turn, the missiles try to remove the paralysis. Target must make a DC 13 Fortitude Save to remain paralyzed. A non-paralyzed target must make a DC 20 Will Save to remain motionless each turn or get hit by the missile. The missile will automatically hit, doing 2d4+2 damage.

Remove Paralysis

Categories: CR3, Pathfinder | Tags: | Leave a comment

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