Good Air (CR 2)


 

The air in here is slightly grey.

Type: magical; Perception DC 26; Disable Device DC 26

Trigger proximity; Reset none

Effect

The air in here interacts with flame. If there are any flames, such as from a torch, candle or lantern, the grey air causes all creatures to within 60′ of the source to be under the effects of a protection from good spell.

Protection from Good

Categories: CR2, Pathfinder | Tags: | Leave a comment

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