Evil Statue (CR 2)


A statue is in the room, and is wearing jewelry.

Type: magical; Perception DC 26; Disable Device DC 26

Trigger touch; Reset auto


If the statue is touched, the target is protected from evil. Evil Statue (The statue is evil and animates, and recoils from the target. Any attempt to remove the jewelry requires a DC 11 CMB check to remove a piece of jewelry)

Protection from Evil

Categories: CR2, Pathfinder | Tags: | Leave a comment

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