Where Are We (CR 2)


Several passageways lead off in all directions.

Type: magical; Perception DC 26; Disable Device DC 26

Trigger proximity; Reset none


When the targets choose a passageway, they no longer leave evidence of passing. The passageways crisscross and turn back on each other. Where Are We (DC 16 Will Save or target leaves no evidence of passage, causing Survival checks to find the correct path to have a -4 penalty. This last for 1 hour)

Pass Without Trace

Categories: CR2, Pathfinder | Tags: | Leave a comment

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