Tunnel (CR 6)


 

A tunnel leads out from one of the walls into darkness.

Type: magical; Perception DC 30; Disable Device DC 30

Trigger proximity; Reset none

Effect

The tunnel is 10′ deep and opens up into a large pool of acid. However, once a PC gets to the other side, the passageway disappears. Anyone in the tunnel is ejected into the pool of acid, where they take 1d4 damage per round, with no passageway out); multiple targets (all targets in passage)

Passwall

Categories: CR6, Pathfinder | Tags: | Leave a comment

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