Cornfield, or as well call it, Maze (CR 9)

A path leads through tall cornstalks.

Type: magical; Perception DC 33; Disable Device DC 33

Trigger location; Reset auto


When a target enters the cornfield, they become trapped in a magical maze. The maze lasts for 10 minutes, or until that target makes a DC 20 Intelligence check, which can be made each round as a full round action. When the target escapes, they end up in a random place inside the actual corn maze. In order to escape the cornfield, they target must either hack away, moving 5′ per round, or make 3 out of 5 DC 15 Intelligence checks.


Categories: CR9, Pathfinder | Tags: | Leave a comment

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