Fixer Upper (CR 3)



This storeroom is full of several crates.

Type: magical; Perception DC 27; Disable Device DC 27

Trigger touch; Reset none

Effect

If any of the crates are struck with a weapon, that weapon must make a DC 18 Will Save, or the next time the weapon is used against a construct, it heals the construct for 4d6 damage.

Make Whole

Categories: CR3, Pathfinder | Tags: | Leave a comment

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