Several small statues of hands point down the hall. |
Type: magical; Perception DC 26; Disable Device DC 26 Trigger proximity; Reset none |
Effect |
Small wires run across the hall, hidden in the cracks between tiles on the floor. When a target passes a hand, it raises the next wire by 1 foot. Moving characters must make a DC 15 Reflex save to avoid tripping over the wire. Those moving through the wired area after the fact must make a DC 15 Acrobatics check every 5 feet or fall prone. |