Here is another installment of exTRAPaganza, our Thursday over-the-top trap series.
This entire area is protecting by strong holy magic that protects from evil. Evil is a relative term, however, and in this case, it means the PC’s. When the PC’s encounter hostile creatures, they hostiles are protected by a shimmering aura. This blinds the target if he strikes the hostile, subject to a DC 26 Fortitude save, protects the hostiles from possession and mental influence, grants the hostiles SR 25 from spells cast by the party, and finally gives the hostiles a +4 deflection bonus to AC, and a +4 resistance bonus to saves.