Gotta Time This Right (CR 2)

A deep chasm is before you, lower on the far side. Floating rocks move from side to side, creating a stairway of sorts to get to the other side.

Type: magical; Perception DC 26; Disable Device DC 26

Trigger proximity; Reset none


The rocks move side to side and are all between 5 and 10 feet apart in height, and about 1 foot apart from each other otherwise. It is a DC 6-10 Jump check to navigate the rocks. However, for a few of the rocks, right as the jumper leaves the rock, his falling rate greatly slows, causing him to miss the rock. Timing (DC 16 Reflex Save to catch the rock jumped from, then a DC 10 Athletics check to get back onto the rock. Simply hanging from the rock, should the Athletics check fails, requires a DC 5 Athletics check. After a number of rounds (minimum 1) equal to the target’s CON bonus, the Athletics check to hang on increases by one per round. Those failing the Reflex Save fall, taking 10d6 damage)

Feather Fall

Categories: CR2, Pathfinder | Tags: | Leave a comment

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