Fetch (CR 4)

A stick flies out from around the corner, landing far away down the hall.

Type: magical; Perception DC 28; Disable Device DC 28

Trigger proximity; Reset none


If the party has any animal companions or mounts, a random one is forced to go chase after the stick until it is retrieved, and bring it back to the spot it vacated. Fetch (DC 19 Will Save or animal flees for 2 rounds)

Dominate Animal

Categories: CR4, Pathfinder | Tags: | Leave a comment

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