Dispelling Sphere (CR 6)

A sphere floats up ahead, changing colors.

Type: magical; Perception DC 30; Disable Device DC 30

Trigger proximity; Reset none


If a target tries to pass the sphere, it attacks, randomly changing colors. The sphere changes between blue, black, white and yellow. It will attack the closest target that matches it’s color. Blue – chaotic, black – good, white – evil, yellow – lawful. The sphere will make a +5 touch attack against the target. On a successful hit, the target will lose a single magical enchantment, and creature of an opposite alignment characteristic will get a +4 deflection bonus to AC for the next 1 hour. The sphere attacks for 6 rounds before dissipating. It moves 60′ per round.

Dispel Chaos, Dispel Evil, Dispel Good, Dispel Law

Categories: CR6, Pathfinder | Tags: | Leave a comment

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