Here is another installment of exTRAPaganza, our Thursday over-the-top trap series.
The party enters a wondrous wardrobe full of cloaks, coats and the like. They seem to be magical and to infer bonuses when tested, but when worn, will grant the targets’ opponents bonuses. The opponents get +4 deflection bonus to AC, and a +4 bonus to all saves. They also get SR 25 vs. lawful spells, and any lawful creature that strikes them in melee is confused for 1 round thereafter. (DC 27 Will Save negates) This bonus effect lasts for 25 rounds, and can happen once every 24 hours. Only a very strong dispel magic, remove curse, wish or the like can remove this effect, which has a CL of 25.