Do Not Disturb (CR 9)

A large door is here. On the door is a massive bronze door knocker, shaped like a hand. A small sign hangs underneath that says, “Do not disturb”.

Type: magical; Perception DC 33; Disable Device DC 33

Trigger touch; Reset none


If the door is opened, or the knocker used, the hand turns into a giant fist and begins to strike the targets in front of it. Do Not Disturb (+15 melee vs nearest target for 1d8+11 damage. On a successful hit, target must make a DC 27 Fortitude Save or be stunned for one round. The fist can move 60′ and attack in the same round and lasts for 15 rounds); multiple targets (will attack nearest target)

Clenched Fist

Categories: CR9, Pathfinder | Tags: | Leave a comment

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