Outside Aura (CR 2)

The air shimmers around you, causing objects far away to appear fuzzy.

Type: magical; Perception DC 26; Disable Device DC 26

Trigger proximity; Reset none


The party is temporarily surrounded by a field which causes them to have the aura of evil outsiders. At the same time, their water that they carry is blessed and then the containers break. Aura (DC 16 Will Save or the water that the party carries spills on them, causing each party member to take 2d4 damage, plus 1 point of additional damage for each other target within 5 feet)

Bless Water

Categories: CR2, Pathfinder | Tags: | Leave a comment

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