Air Stairs (CR 5)

An ethereal stairway heads up.

Type: magical; Perception DC 29; Disable Device DC 29

Trigger location; Reset none


Once the stairs are mounted, the targets begin to walk on air. Ascending the stairs is like climbing a steep hill. When the target is 100 ft up, he reaches a 30′ square platform with a chest. If the chest is disturbed, a wind blows, blowing the target 10′ towards the nearest edge at the end of the round. This effect lasts until the target leaves the platform, or a total of 7 minutes since ascending the stairs has passed. The walking on air effect is not present if the 7 minutes passes, or the target leaves the stairs or platform. At that point, the target immediately falls to the ground.

Categories: CR5, Pathfinder | Tags: | Leave a comment

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