Don’t Open That Bottle (CR 7)

A glass bottle, full of clear liquid sits on the table. The bottle is wrapped in gold filigree.

Type: magical; Perception DC 31; Disable Device DC 31

Trigger touch; Reset none


If the bottle is opened, the room fills up with misty vapors. Bottle (The vapors deal 2d6 acid damage each round, cause a -2 penalty on melee attack and damage rolls, slow movement by 1/2, prevent non-magical ranged weapon attacks, and obscure sight (concealment 5′, total concealment > 5′ for 11 rounds); multiple target (all targets in room)

Categories: CR7, Pathfinder | Tags: | Leave a comment

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