Trampoline Pit (CR 7)

The floor gives way into a pit.

Type: mechanical; Perception DC 21; Disable Device DC 22

Trigger location; Reset none


The floor gives way to 20′ deep pit. The bottom is covered by a trampoline, and under the trampoline the floor is 10′ below covered in 9′ long, thin spikes. When the trampoline is impacted, the door above closes, and the underside is covered in small barbs coated in blue whinnis poison. Trampoline Pit (DC 19 Reflex Save or fall onto trampoline, taking 2d6+2 damage, then back into trap door, taking 1d4+1 damage and then must make a DC 14 Fortitude save or take 1 Con damage and become unconscious for 1d3 hours. Then fall back down to the expended trampoline, taking 2d6 falling damage and 2d6+2 piercing damage from spikes. While impaled, target takes 1d4 damage per round.)

Categories: CR7, Pathfinder | Tags: | Leave a comment

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