Tripwire Before Pit (CR 1)



A spiked pit blocks the way.

Type: mechanical; Perception DC 18; Disable Device DC 16

Trigger location; Reset Auto

Effect

There is a spiked pit blocking the entire corridor, 10′ across. Just before it is a small tripwire. Tripwire (+10 to Jump check). The pit is 10′ deep and causes 1d6 + 1d4 + 1 damage if fallen into.

Categories: CR1, Pathfinder | Tags: | Leave a comment

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