Barbed Wire Balcony (CR 2)

It’s a small jump, about 10 feet, to the floor below.

Type: mechanical; Perception DC 19; Disable Device DC 19

Trigger proximity; Reset auto


Strung across the floor, about 5 feet above it, is a mesh of fine barbed wire. Barbed Wire (target takes 1d6 damage plus 1d6 bleed damage and is entangled, requiring a full round action to unentangle. A DC 22 Reflex Save negates the bleed damage and entanglement. The area on the floor is difficult terrain, unless the target is shorter than 5′)

Categories: CR2, Pathfinder | Tags: | Leave a comment

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