Split Needle (CR 3)

A locked chest is in the corner of this room.

Type: mechanical; Perception DC 21; Disable Device DC 19

Trigger proximity; Reset none


A sharp needle pokes you when you open the chest. Unseen, inside the chest, another needle punctures a bladder of toxic gas. Split Needle (+4 melee for 1d4 damage; When chest is opened – DC 17 Fortitude Save or take 1d3 Con damage and fall asleep for 1 hour, on a successful save, target takes 1 Con damage); multiple targets (all targets within 30′ for gas)

Categories: CR3, Pathfinder | Tags: | Leave a comment

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