Loose Nails (CR 5)

Several loose nails stick out of the door frame, likely catching on anyone passing through.

Type: mechanical; Perception DC 23; Disable Device DC 22

Trigger touch; Reset none


The nails are hooked into explosives in the door frame. If they are hammered in, or removed, the doorframe explodes. Loose Nails (6d6 damage plus 1d6 bleed damage, DC 22 Reflex Save for half damage); multiple targets (all targets within 30′). Note that if a target goes through the doorframe, it requires a DC 22 Acrobatics check to avoid catching a nail on clothing and having it pulled out.

Categories: CR5, Pathfinder | Tags: | Leave a comment

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