Falling Door (CR 3)

The heavy iron door is locked.

Type: mechanical; Perception DC 24; Disable Device DC 23

Trigger touch; Reset none


If the lock is not unlocked correctly, the door falls on the person unlocking it. Falling Door (DC 18 Reflex Save or take 2d6 crushing damage, and target is pinned, requiring a DC 18 Strength or Escape Artist check. While pinned, target also takes 1d4 crushing damage per round)

Categories: CR3, Pathfinder | Tags: | Leave a comment

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