Antisocial (CR 9)

A safe is secured away in the wall behind a dresser.

Type: magical; Perception DC 33; Disable Device DC 33

Trigger touch; Reset none


If the target touches the safe, he suddenly is repelled by those like him. Antisocial (If the target comes within 10′ of another person of the same alignment or race, he feels compelled to leave, and must do so. When the trap is triggered, the target makes a DC 27 Will Save, if successful, instead of being compelled to leave, the target simply becomes very uncomfortable, and suffers a -4 penalty to all Dex-based rolls. The effect lasts for 32 hours)

Categories: CR9, Pathfinder | Tags: | Leave a comment

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