Hook Charge (CR 4)

A wall of polearms is arrayed, points out, at the back of the room, separated by a deep chasm.

Type: magical; Perception DC 28; Disable Device DC 28

Trigger proximity; Reset none


The target is pulled into the polearms. Hook Charge (+5 vs. touch AC or target  that is within 30′ is pulled into the polearms as if he was charging, taking 6d6 damage from the polearms. The hook charge pulls the target over the chasm)

Categories: CR4, Pathfinder | Tags: | Leave a comment

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