No Fires Here (CR 4)

It is very damp here.

Type: magical; Perception DC 28; Disable Device DC 28

Trigger proximity; Reset none


If any fire (magical or non-magical appears) a huge sphere of water starts rolling towards it. Sphere (10′ diameter sphere appears on fire source, quenching it and them moves 30′ towards a fire source, or randomly if no source per round. Those in it’s path must make a DC 19 Reflex Save or take 2d6 non-lethal damage. Large or smaller creatures that fail this save must save again or they are engulfed and trapped in the sphere, and act as if underwater. They gain cover, but take 2d6 non-lethal damage each round. Targets may make a new save every round to exit to a square next to the orb); multiple targets (all targets in path)

Categories: CR4, Pathfinder | Tags: | Leave a comment

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