Glass?! (CR 5)

The floor is made of a smooth, black substance.

Type: magical; Perception DC 29; Disable Device DC 29

Trigger alarm (magic); Reset none


If anyone casts a spell, a 20′ burst radius around the target becomes molten glass. Glass (3d6 fire damage plus target becomes entangled, requiring a DC 21 Strength or Escape Artist as a full round action to free oneself. A DC 21 Reflex Save halves the damage and negates the entanglement. The area become difficult terrain, and increases Acrobatics checks by 5. Running or charging requires a DC 15 Acrobatics check. Those that fail fall and take 1d6 damage)

Categories: CR5, Pathfinder | Tags: | Leave a comment

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