Thin Air (CR 4)

A small breeze blows through the area.

Type: mechanical; Perception DC 22; Disable Device DC 22

Trigger proximity; Reset none


When the trap is triggered, air is pumped out of the area, causing the atmosphere to thin. Thin Air(Whenever a target takes a move action, a combat action, or otherwise physical action, he must make a DC 18 Fortitude Save or become fatigued. If already fatigued, the target becomes exhausted, and if already exhausted, they become unconscious for 1 hour, waking up exhausted unless they were moved from the area); multiple targets (all targets in enclosed space)

Categories: CR4, Pathfinder | Tags: | Leave a comment

Post navigation

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Blog at

%d bloggers like this: