Hammertime (CR 7)

A gleaming warhammer hangs on the wall.

Type: magical; Perception DC 31; Disable Device DC 31

Trigger touch; Reset none


When touched, the hammer turns the target into a weapon, striking nearby allies with the target. Hammertime (DC 24 Fortitude Save or target strikes closest ally with a +15 melee attack for 2d6 damage, this lasts for 11 rounds. Target makes a saving throw each round to resist, if it fails, the target loses all actions and ends up prone next to ally)

Categories: CR8, Pathfinder | Tags: | Leave a comment

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