Salt Spikes (CR 3)



The wooden floor here is creaky.

Type: mechanical; Perception DC 19; Disable Device DC 19

Trigger location; Reset Repair

Effect

The floor swings open into a pit, which has spikes made of salt. Salt Spikes (DC 19 Reflex Save or fall, taking 3d6 falling damage and 2d4+4 bleed damage, then make a DC 22 Fortitude Save each round or become dazed until the bleed effect is stopped)

Categories: CR3, Pathfinder | Tags: | Leave a comment

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