Blasting Zone (CR 3)

The cave ceiling is cracked, with several loose looking rocks hanging down.

Type: mechanical; Perception DC 19; Disable Device DC 22

Trigger proximity; Reset none


Vibrations loosen the rocks, which fall and explode. Rocks (For each movement or combat action, 1d4 rocks fall. Each rock does 1d4 damage in a 10′ radius, with a DC 14 Reflex Save for half damage); multiple targets (all targets in cave)

Categories: CR3, Pathfinder | Tags: | Leave a comment

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