Popping Corn (CR 6)

The field  is filled with corn stalks.

Type: mechanical; Perception DC 22; Disable Device DC 22

Trigger proximity; Reset none


When a target gets within 50′ of the edge of the other side of the field, lava begins to flow down the small trenches on the ground. The lava is easily avoided, however, the heat causes the corn to pop explosively. Popping Corn (+8 ranged for 1d4 damage, 1d4 times per round, for 10 rounds. Plus DC 14 Fortitude Save or take 1 fire damage each round for 10 rounds); multiple targets (all targets in field)

Categories: CR6, Pathfinder | Tags: | Leave a comment

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