Clumsy Door (CR 2)



The door is locked.

Type: magical; Perception DC 26; Disable Device DC 26

Trigger touch; Reset none

Effect

The target becomes clumsy after opening the door. Clumsy Door (Target loses 1d6+1 Dex, and falls down if moving more than half speed. DC 16 Fortitude save negates falling and halves damage. This effect lasts for 2 rounds)

Categories: CR2, Pathfinder | Tags: | Leave a comment

Post navigation

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

Blog at WordPress.com.

%d bloggers like this: