Overbalanced Wall (CR 3)



A 20′ tall wall blocks the way.

Type: mechanical; Perception DC 19; Disable Device DC 24

Trigger location; Reset none

Effect

The wall can be easily scaled (DC 10 Climb check) but when the target reaches the top, the wall topples backwards. Wall (2d6 falling damage to anyone on wall, plus 2d6 damage, DC 18 Reflex Save negates, to anyone within 10′ of the wall)

Categories: CR3, Pathfinder | Tags: | Leave a comment

Post navigation

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

Blog at WordPress.com.

%d bloggers like this: