Overbalanced Wall (CR 3)

A 20′ tall wall blocks the way.

Type: mechanical; Perception DC 19; Disable Device DC 24

Trigger location; Reset none


The wall can be easily scaled (DC 10 Climb check) but when the target reaches the top, the wall topples backwards. Wall (2d6 falling damage to anyone on wall, plus 2d6 damage, DC 18 Reflex Save negates, to anyone within 10′ of the wall)

Categories: CR3, Pathfinder | Tags: | Leave a comment

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