Long Hallway (CR 1/2)

The hallway is long, and broken up by walls and doors every 20 feet.

Type: mechanical; Perception DC 17; Disable Device DC 15

Trigger touch; Reset repair


Most of the doors are open, but one of the doors is closed, and has been painted to look like the hallway continues. If the target is running, they take damage and make noise when they run into the door. Door (+8 vs CMD for 1d6 non-lethal damage and target becomes stunned for 1 round, target must make an attack vs. 23 CMD. If it succeeds, the door breaks)

Categories: CR0.5, Pathfinder | Tags: | Leave a comment

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