Power Up (CR 5)

A small chasm is in front of you, easily jumped.

Type: magical; Perception DC 29; Disable Device DC 29

Trigger location; Reset none


A few feet in front of the chasm is a spot which teleports the target to the center of the chasm. Power Up (DC 21 Will Save or target is teleported above chasm, adding +10 to the DC of the jump check; the teleport is only triggered by someone running up to the chasm to jump)

Categories: CR5, Pathfinder | Tags: | Leave a comment

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