Warning Tripwire (CR 7)

A tripwire stretches across the hallway.

Type: mechanical; Perception DC 24; Disable Device DC 19

Trigger location; Reset none


The tripwire is easy to avoid (DC 16 Perception check, and running into it requires a DC 16 Reflex save to avoid being knocked prone. However, 5′ from the wire, a very thin and sharp wire is strung across at neck level, and that is the real trap. If it is walked into, it does a +20 melee attack for 6d6 bleed damage)

Categories: CR7, Pathfinder | Tags: | Leave a comment

Post navigation

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

Blog at WordPress.com.

%d bloggers like this: