Tar and Feather Chest (CR 7)



A chest sits in the middle of this otherwise empty vault.

Type: magical; Perception DC 31; Disable Device DC 31

Trigger touch; Reset none

Effect

When the chest is touched, the entire floor turns to hot tar, and feathers fall from the ceiling. Tar and Feather Chest (5d6 fire damage, plus DC 24 Reflex save or target also becomes entangled. Target can escape with a successful DC 24 Reflex Save, Strength check or Escape Artist check. Creatures that start turn in tar take 2d6 damage and must make the DC 24 Reflex Save to avoid entanglement. Once out, it requires 2 full rounds to remove the tar and feathers. During this time, the target still takes 2d6 damage per round until the effect ends in 11 rounds); multiple targets (all targets within 20′ of chest)

Categories: CR7, Pathfinder | Tags: | Leave a comment

Post navigation

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

Blog at WordPress.com.

%d bloggers like this: