New Year’s Ball (CR 12)

At 10 seconds to midnight, the glitzy crystal ball begins a descent, while a mechanical timer counts off the seconds.

Type: mechanical; Perception DC 24; Disable Device DC 24

Trigger time; Reset none


The ball is a bomb. When it gets all the way down, at the count of zero, it explodes. Bomb (20d6 damage plus 2d6 bleed damage, DC 22 Reflex save for half damage and ignore bleed damage); multiple targets (all targets within 60′)

Categories: CR12, Pathfinder | Tags: | Leave a comment

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