The Gift (CR 2)

An elaborately wrapped package sits on the table.

Type: magical; Perception DC 26; Disable Device DC 26

Trigger touch; Reset none


The box contains and old, rusty dagger. Gift (DC 16 Will Save or target drops whatever weapon he uses and wields the dagger. The dagger is dull, and as such deals 1d4-1 damage, after 1 minute, the target is no longer compelled to wield the dagger)

Categories: CR2, Pathfinder | Tags: | Leave a comment

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